
Klondike
ClassicThe opening hand. Build red‑black runs down, ace stacks up, and don't let the stock outrun you.
Draw 1 / Draw 3 · Standard Classic — green felt
Solitaire Compendium
Deal Klondike on the bus. Untangle a Spider while the kettle boils. Race Golf in five minutes. Slip into Pyramid before bed. Every classic you remember, drawn to be handled — not just stared at.
One app. Ten games. Thirty hand-illustrated decks — each with its own table palette, particle ambience, and card backs. From your phone to a TV across the room.


Ten games, one app
The Compendium does the classics — properly. Same engine, same smart-tap moves, same lift-and-drop haptics across every variant. Different rules, different tempo, different room.

The opening hand. Build red‑black runs down, ace stacks up, and don't let the stock outrun you.
Draw 1 / Draw 3 · Standard Classic — green felt

Every deal is solvable. Four free cells and an empty column are all the room you need — if you can spot the move.
Open information · Jumbo Accessible — paper

Eight columns, one stock, suits that don't care if you're ready. Clear a thirteen‑card run and the column clears itself.
1, 2, or 4 suits · Royal Renaissance — burgundy velvet

No stock. The whole deck is on the table from the start, face‑up where it matters. The reads are obvious. The follow‑through isn't.
Everything visible · Cozy Illustrated — warm wood

Pair to thirteen and watch them lift off. Kings step away on their own. A short, contemplative round before you're back outside.
Pair-to-13 · Fantasy Arcana — nebula sky

Chain plus‑or‑minus one across three peaks of overlapping cards. Aces talk to Kings. Long runs feel like making the room hum.
Chain ±1 · Neon — electric edges

Sweep the tableau into the waste, plus‑or‑minus one at a time. Five minutes, in and out. Perfect for a coffee break.
Sub‑five‑minute round · Art Deco — champagne on onyx

Two decks. Ten columns. Single‑card moves only. Patience the way it was originally bossy.
Two‑deck patience · Sumi Ink — warm parchment

Yukon's faster cousin. Build down by suit, move stacks freely, and try not to lose the thread once the columns start tangling.
Same‑suit landings · Pop Art Pulp — halftone primaries

A reserve pile that won't quit. A three‑deal stock. Build foundations from any rank — once you learn it, the others feel slow.
Reserve‑driven · Stained Glass Cathedral — jewel tones
Why it feels right
Real card art, smart‑tap moves, and a streak that follows you between days. Built so the time between picking up your phone and clearing a column is as short as possible.
Tap a card and the move just happens — when there's only one place it can go. If the table's offering two, every legal landing pile lights up with a cyan halo. Tap once more to commit. Or press, lift, and drag — the card springs up on a long-press, the same halos appear, the rest of the board dims. Keyboard, controller, and TV remote all run the same routing under the hood.

Thirty hand-illustrated card packs, and each one carries its whole room with it. Standard Classic for the purists. Royal Renaissance when you want oil-painted court portraits over burgundy velvet. Sumi Ink on warm parchment. Stained Glass when the table should glow like a rose window. Cyber-Samurai for late nights. Switching the deck swaps the table, the particles, the back art — no two rooms look alike.

A streak counter, a daily challenge for every one of the ten variants, and a stats screen that knows what 'best time' actually means. Twenty-six achievements waiting on the cabinet. Wins fly off as shareable cards. Replays compress down to a deep link short enough to text. Everything stays on-device — nothing leaves your phone.

Prelaunch list
Solitaire Compendium lands first on iOS and Android, then web, desktop, and the living room TV. Drop your email and you'll get one polite note when the deal goes out — nothing else until then.