
Klondike
ClassicThe opening hand. Build red‑black runs down, ace stacks up, and don't let the stock outrun you.
Draw 1 / Draw 3 · Standard Classic — green felt
Solitaire Compendium
Deal Klondike on the bus. Untangle a Spider while the kettle boils. Race Golf in five minutes. Slip into Pyramid before bed. Every classic you remember, drawn to be handled — not just stared at.
One app. Ten games. Thirty hand-illustrated decks — each with its own table palette, particle ambience, and card backs. From your phone to a TV across the room.
Coming Winter 2026/2027


Ten games, one app
The Compendium does the classics — properly. Same engine, same smart-tap moves, same lift-and-drop haptics across every variant. Different rules, different tempo, different room.

The opening hand. Build red‑black runs down, ace stacks up, and don't let the stock outrun you.
Draw 1 / Draw 3 · Standard Classic — green felt

Every deal is solvable. Four free cells and an empty column are all the room you need — if you can spot the move.
Open information · Jumbo Accessible — paper

Eight columns, one stock, suits that don't care if you're ready. Clear a thirteen‑card run and the column clears itself.
1, 2, or 4 suits · Royal Renaissance — burgundy velvet

No stock. The whole deck is on the table from the start, face‑up where it matters. The reads are obvious. The follow‑through isn't.
Everything visible · Cozy Illustrated — warm wood

Pair to thirteen and watch them lift off. Kings step away on their own. A short, contemplative round before you're back outside.
Pair-to-13 · Fantasy Arcana — nebula sky

Chain plus‑or‑minus one across three peaks of overlapping cards. Aces talk to Kings. Long runs feel like making the room hum.
Chain ±1 · Neon — electric edges

Sweep the tableau into the waste, plus‑or‑minus one at a time. Five minutes, in and out. Perfect for a coffee break.
Sub‑five‑minute round · Art Deco — champagne on onyx

Two decks. Ten columns. Single‑card moves only. Patience the way it was originally bossy.
Two‑deck patience · Sumi Ink — warm parchment

Yukon's faster cousin. Build down by suit, move stacks freely, and try not to lose the thread once the columns start tangling.
Same‑suit landings · Pop Art Pulp — halftone primaries

A reserve pile that won't quit. A three‑deal stock. Build foundations from any rank — once you learn it, the others feel slow.
Reserve‑driven · Stained Glass Cathedral — jewel tones
Why it feels right
Real card art, smart‑tap moves, and a streak that follows you between days. Built so the time between picking up your phone and clearing a column is as short as possible.
Tap a card and the move just happens — when there's only one place it can go. If the table's offering two, every legal landing pile lights up with a cyan halo. Tap once more to commit. Or press, lift, and drag — the card springs up on a long-press, the same halos appear, the rest of the board dims. Keyboard, controller, and TV remote all run the same routing under the hood.

Thirty hand-illustrated card packs, and each one carries its whole room with it. Standard Classic for the purists. Royal Renaissance when you want oil-painted court portraits over burgundy velvet. Sumi Ink on warm parchment. Stained Glass when the table should glow like a rose window. Cyber-Samurai for late nights. Switching the deck swaps the table, the particles, the back art — no two rooms look alike.

A streak counter, a daily challenge for every one of the ten variants, and a stats screen that knows what 'best time' actually means. Twenty-six achievements waiting on the cabinet. Wins fly off as shareable cards. Replays compress down to a deep link short enough to text. Everything stays on-device — nothing leaves your phone.

Prelaunch list
Solitaire Compendium is queued for Winter 2026/2027 across the platform roadmap above. Drop your email and you'll get one polite note when the deal goes out - nothing else until then.